Zane Muzzillo
Staff Writer
Dictionary.com
defines “sport” as an athletic activity requiring skill or physical prowess and
often of a competitive nature. Esports are real sports because they are
revolutionizing the sporting industry. They allow anyone, young or old, to
participate and compete on an equal playing field. There are hundreds of professional esports players in several different games; the most popular
include League of Legends, Defense of the Ancients (DOTA) 2, and Starcraft 2.
Each game is constantly streamed throughout the Internet and the tournaments
have large attendance rates. In 2013, 8,000 people attended the League of
Legends World Championships, which were held at the Staples Center; tickets
sold out within an hour.
As
of July 14, 2013 esports players have been deemed professional athletes by the
United States Government. Professional esport players from other countries
would often have a lot of trouble getting access to U.S. tournaments because
they can’t get visas. Riot Games, the software developers of League of Legends,
argued with the U.S. Government to allow players to come to the U.S. on these
terms. “This was a lengthy process;
we had a lot of people fighting for this and it wasn’t something that happened
overnight. This was a constant back and forth of ‘show us more proof… is
this realistic?’ and that sort of thing. Eventually it got to the point where
they were like ‘we have no reason to say no… okay, this is legitimate,’ ”
said Riot Games esports manager Nick Allen. The changes will allow many new
foreign players to join the esports scene. “This is groundbreaking for esports.
“Now we can start looking at international players that come over. It’s a much
easier process because they’re actually recognized by the government. It’s a
huge thing,” said Allen. Soren Bjerg, also known as Bjergsen, came over from
Europe and now plays for the most popular American eSports team, Team Solo Mid.
In addition, the team Lan Mei Qi (LMQ) travelled to the U.S. from China to
participate in the League of Legends professional scene.
The
U.S. esports community pales in comparison to that of South Korea. Some South
Korean Starcraft players get paid six figures a year. At the top of the list is
South Korean (SK) gaming’s Jang “MC” Min Chul, who earned $416,988 in his 3
year career. Most of the player’s money comes from winning tournaments, but
sponsors also contribute to their paycheck. DOTA 2 players from Korea make
nearly as much and are just as revered as Starcraft players. The top DOTA 2
player, Danil Ishutin, made over $430,000 in his five year career and in 2011
alone he won $203,870.03, only participating in
five tournaments.
Just
like how a football player has his helmet, esport players have their own
equipment. From monitors to keyboards and even to mice, each player has his own
preferred gear. Most players choose Razor, a computer accessory manufacturer,
for their mouse and keyboard because Razor offers more customization than other
companies.
Esport
players are professional athletes; they have sponsors, salaries, tournaments
and leagues. Every day on video streaming websites, like Twitch.tv, there are
hundreds of thousands of people watching different games going on at all times.
The United States Government considers them to be professional athletes and
gives visas to foreign players. Esport culture has been growing rapidly in
America, but to take them to the next level the general public must accept the
games as real sports and the athletes as professionals.